What is it ? : This transform draws voroni diagrams (tilings). A set of point is randomly chosen on the plane and a given point belong to the tile of the nearest point of the chosen set. It produce a kind of random mosaic. The Parameters : Mode :
Frame : Different kind of frame are available. Regularize Tiling : With this option enabled, the points aren't chosen totally randomly. It avoid to have to point too close to each other. Regularizing Parameter : This parameter controls the amount of randomness when chosing the points. For very high values, you'll get a square tiling. Mapping Centeer/Rotation/Magnification : To determine the part of the underlying image that will be mapped on the tiles. Mask : Allow you to set some tiles to solid. Polygon Order : The number of side of the polygon used as mask.
Voroni Coloring
What is it ? : This is a coloring based on the Voroni aglorithm. The Parameters : Distance Count : The way the distance used in the coloring is computed. Mosaic just provide randomly colored tiles. Offset : When a positive value is entered, the index may be assigned a negative value for some points, providing blank regions. Thickness : The distance is raised to this power, modifying the thickness look of the pattern, Regularize Tiling ?/Regularizing Parameter : See Voroni.
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